It took a little bit of time, but I added a background, and put it through Final Cut to speed portions up and others down a little to make it look good. I think it came out fairly well, although I would have like to make another one before the final, because I know what I'm doing now. But this one came out pretty good!
CGregoria
Wednesday, May 2, 2012
Here it is.
It took a little bit of time, but I added a background, and put it through Final Cut to speed portions up and others down a little to make it look good. I think it came out fairly well, although I would have like to make another one before the final, because I know what I'm doing now. But this one came out pretty good!
For the final....
Okay, so for my final project, I'm going to create a short animation with a LowMan doing a kata, which is a sort of dance using martial arts. He'll have a weapon (likely a sword) and go through the motions of attacks, ending with the sheathing of the blade.
I don't think it will look too realistic, because the movements I've been putting into Maya seem to come out a little choppy. However, I've been working to smooth them out. It seems to be working some, but it's taking a lot of time to keyframe each and every movement.
Next is the camera. I think, rather than a camera moving around him, I'll just set the camera up to move backward as he advances, and have the aim set at his location the whole time. It should work more than well enough to get the idea across well.
I don't think it will look too realistic, because the movements I've been putting into Maya seem to come out a little choppy. However, I've been working to smooth them out. It seems to be working some, but it's taking a lot of time to keyframe each and every movement.
Next is the camera. I think, rather than a camera moving around him, I'll just set the camera up to move backward as he advances, and have the aim set at his location the whole time. It should work more than well enough to get the idea across well.
Wednesday, April 18, 2012
Basic Character Animation
For this assignment, along the ideas for my final, I imported the LowMan rig, and set it up to do a simple reverse punch. It came out surprisingly well, actually.
Ideas for Final
So, for my final, I was really at a loss for what to do. I've been pretty consistently bad at modelling, so I knew, at the very least, that wasn't what I wanted to focus on. After the class where we learned the basics of animation with the LowMan model, I've put my focus on that. It seems, despite how terrible I was at modelling and the like, I'm fairly good at manipulating the pre-rigged models.
For the final, I planned to have two LowMan models duking it out in a fight, whether it was bare-handed, or with weapons of some sort, I wasn't really sure when I first decided to do it. However, upon some experimentation with the models, I couldn't get a second LowMan into the program without duplicating the first one. Unfortunately, I couldn't find a way to duplicate the first one in such a way that I could manipulate them separately, accurately, and efficiently.
In the end, I have decided to have one LowMan doing a kata, which is essentially a set of moves that flow together in a sequence. I've been working with a LowMan with a sword, and programmed a long string of attacks that flow fairly well. However, there are some parts that look bad, and I had trouble with some of the movements so I have decided to try making a second one. I'll display both finished animations for my final.
For the final, I planned to have two LowMan models duking it out in a fight, whether it was bare-handed, or with weapons of some sort, I wasn't really sure when I first decided to do it. However, upon some experimentation with the models, I couldn't get a second LowMan into the program without duplicating the first one. Unfortunately, I couldn't find a way to duplicate the first one in such a way that I could manipulate them separately, accurately, and efficiently.
In the end, I have decided to have one LowMan doing a kata, which is essentially a set of moves that flow together in a sequence. I've been working with a LowMan with a sword, and programmed a long string of attacks that flow fairly well. However, there are some parts that look bad, and I had trouble with some of the movements so I have decided to try making a second one. I'll display both finished animations for my final.
Wednesday, March 14, 2012
STORYBOARD
Start- Look at TV
Turn Right, Look toward table
Turn Left, Look at Lamp
Zoom in on lamp
Dial turns one click, lamp brightens
Dial turns two clicks, lamp brightens
Dial turns third click, lamp brightens
Camera turns back to see seat
Camera sits back down on seat, settles, looks at TV
Note: no sound throughout.
Turn Right, Look toward table
Turn Left, Look at Lamp
Zoom in on lamp
Dial turns one click, lamp brightens
Dial turns two clicks, lamp brightens
Dial turns third click, lamp brightens
Camera turns back to see seat
Camera sits back down on seat, settles, looks at TV
Note: no sound throughout.
Midterm ideas
So, I was originally going to set up a somewhat large landscape and have the camera go through and "see the sites". However, as I started the camera work, I encountered trouble with the aiming of the camera, and decided the models I made weren't up to par and I wasn't satisfied. So, I scrapped that and I'm working with the lamp I posted before now.
I plan to make a full room, with a TV, table and chair, along with the lamp. The camera will move around, and zoom in on the lamp's turn dial. It will turn the lamp on, and the lamp will (obviously) get brighter. The camera will then turn around and sit back down, facing the TV.
I plan to make a full room, with a TV, table and chair, along with the lamp. The camera will move around, and zoom in on the lamp's turn dial. It will turn the lamp on, and the lamp will (obviously) get brighter. The camera will then turn around and sit back down, facing the TV.
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