Wednesday, April 18, 2012

Basic Character Animation

For this assignment, along the ideas for my final, I imported the LowMan rig, and set it up to do a simple reverse punch. It came out surprisingly well, actually.

Ideas for Final

So, for my final, I was really at a loss for what to do. I've been pretty consistently bad at modelling, so I knew, at the very least, that wasn't what I wanted to focus on. After the class where we learned the basics of animation with the LowMan model, I've put my focus on that. It seems, despite how terrible I was at modelling and the like, I'm fairly good at manipulating the pre-rigged models.

For the final, I planned to have two LowMan models duking it out in a fight, whether it was bare-handed, or with weapons of some sort, I wasn't really sure when I first decided to do it. However, upon some experimentation with the models, I couldn't get a second LowMan into the program without duplicating the first one. Unfortunately, I couldn't find a way to duplicate the first one in such a way that I could manipulate them separately, accurately, and efficiently.

In the end, I have decided to have one LowMan doing a kata, which is essentially a set of moves that flow together in a sequence. I've been working with a LowMan with a sword, and programmed a long string of attacks that flow fairly well. However, there are some parts that look bad, and I had trouble with some of the movements so I have decided to try making a second one. I'll display both finished animations for my final.